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The highly rewarding experience of electronic music persists throughout our daily lives. Our immediate environments are replete with events that emit sounds that are extremely complex. Electronic music engages with the listening habits we take for granted in our everyday lives, and reveals how intricate they can be. Inspired by such intricacies, I have conducted a series of listening experiments with 80 participants over the course of three years to explore the cognition of electronic music. In this article, I will first present the method and the results of this experiment, including a categorical analysis of mental associations evoked by different works of electronic music. Next, I will offer a discussion of narrativity in electronic music supported by these results and diverse perspectives on narrativity from a number of disciplines. I will then construct a definition of gestures as narrative units in electronic music in relation to events in the environment. In doing so, I will bring together various theories on electronic music with not only the findings of the current study but also existing research on auditory cognition.
Over the past few years, I have developed a form of composition – which I call music–text–film – in which I explore the dynamics between sound, words and visuals. In this article I will attempt to explain how meaning is constructed in the interplay between these layers of media. Taking as an example three of my works, Subliminal: The Lucretian Picnic, Dreams of the Blind and The Arrest, I analyse and discuss aspects of narrative, point of view, metaphor and cross-modal perception, as a way of understanding how multimedia art, specifically in the audiovisual domain, is experienced. One of the issues that arose out of these pieces was the question of location of the ‘voice’. It is as if a state of limbo is created between the narrative voice of the text and the implied voice of the music, due to the absence of a conventional focal point to pin it on – an actor or a singer. I would like to suggest that because of this vacancy and the way the projected word takes the place of the sung or spoken voice, the inner voice of the audience becomes activated. This then becomes a vital immersive dimension in the performance, as the inner voice of the audience finds its place within the space of the composition.
This article is an attempt to demonstrate the relation between appreciation of morphology and structure in form on the one hand, with higher symbolic structures – crucial for meaning formation routines – on the other, and to evaluate their significance in transmedial narratives, primarily in the case of media-based artworks. The use of catastrophe theoretical models to classify forms, their structure and dynamics is proposed, and the question of how these models can give us insight into the meaning that is carried through transmedial narratives (referential or abstract) is examined. Finally, the value of these insights for the composition and practice-based analysis of multimedia art forms is demonstrated.
In this note, we consider the problem of introducing variables in temporal logic programs under the formalism of Temporal Equilibrium Logic, an extension of Answer Set Programming for dealing with linear-time modal operators. To this aim, we provide a definition of a first-order version of Temporal Equilibrium Logic that shares the syntax of first-order Linear-time Temporal Logic but has different semantics, selecting some Linear-time Temporal Logic models we call temporal stable models. Then, we consider a subclass of theories (called splittable temporal logic programs) that are close to usual logic programs but allowing a restricted use of temporal operators. In this setting, we provide a syntactic definition of safe variables that suffices to show the property of domain independence – that is, addition of arbitrary elements in the universe does not vary the set of temporal stable models. Finally, we present a method for computing the derivable facts by constructing a non-temporal logic program with variables that is fed to a standard Answer Set Programming grounder. The information provided by the grounder is then used to generate a subset of ground temporal rules which is equivalent to (and generally smaller than) the full program instantiation.
The purpose of this article is to explore the idea of relating storytelling with acousmatic music in the creation of a hybrid vehicle for transmitting stories. The concept of acousmatic storytelling is introduced, illustrated by the example of one of my own works which was created with the elements and techniques of storytelling as its conceptual basis. The article continues to investigate concepts of acousmatic storytelling in works from the repertoire of electroacoustic music, with composers such as Ferrari, Westerkamp, Derbyshire, Cousins and Young providing especially pertinent examples. Acousmatic storytelling integrates interviews, archival recordings, soundscape recordings, sonic icons and music quotations; the microphone becomes a time machine, ‘thought capturer’ and a conduit for conveying cultural information, elements which, combined with the sonic world composed in the studio, create a hybrid form. The concepts introduced in this article are useful for all those working with recorded sound, offering an approach to sonic creativity based on storytelling techniques and the way we experience past events through memory and sound recording. Acousmatic storytelling transmits a unique version of a story to the mind of the listener, who participates in the creation of the story and acts as co-creator of that story as experienced. In applying the methodology of interviews as well as researching past events and ‘writing’ about them, acousmatic storytelling composers can also be seen as historians and journalists.
This article proposes a narrative theory thought in terms that are specific to sound practice. It addresses two different fields – Acousmatic Music and Foley Art – as a possibility of understanding sound narration and conceptualising it around the idea of fiction. To this end, it begins from the concepts of sound-motif, sound-prop and sound-actors, in order to propose a dramaturgic practice specific to sound terms.
The theory of sound dramaturgy acquires a practical outline by making use of multichannel constellations as a composition strategy, with specific loudspeaker arrangements. The theory advocates loudspeakers as the mediators of the experience and the stage as part of the audience’s assembly. This translates into a practice of staging sound fiction, which focuses on formulating a conjecture based on formal and factual structures, allowing for a direct relationship between the listener and the listening, between the sounds and their fictional location.
This article provides four viewpoints on the narratives of space, allowing us to think about possible relations between sites and sounds and reflecting on how places might tell stories, or how practitioners embed themselves in a place in order to shape cultural, social and/or political narratives through the use of sound. I propose four viewpoints that investigate the relationship between sites and sounds, where narratives are shaped and made through the exploration of specific sonic activities. These are: sonic narrative of space, sonic activism, sonic preservation and sonic participatory action.
I examine each of these ideas, initially focusing in more detail on the first viewpoint, which provides the context for discussing and analysing a recent site-specific music improvisation project entitled ‘Museum City’, a work that aligns most closely with my proposal for a ‘sonic narrative of space’, while also bearing aspects of each of the other proposed viewpoints.
The work ‘Museum City’ by Pedro Rebelo, Franziska Schroeder, Ricardo Jacinto and André Cepeda specifically enables me to reflect on how derelict and/or transitional spaces might be re-examined through the use of sound, particularly by means of live music improvisation. The spaces examined as part of ‘Museum City’ constitute either deserted sites or sites about to undergo changes in their architectural layout, their use and sonic make-up. The practice in ‘Museum City’ was born out of a performative engagement with(in) those sites, but specifically out of an intimate listening relationship by three improvisers situated within those spaces.
The theoretical grounding for this article is situated within a wider context of practising and cognising musical spatiality, as proposed by Georgina Born (2013), particularly her proposition for three distinct lineages that provide an understanding of space in/and music. Born’s third lineage, which links more closely with practices of sound art and challenges a Euclidean orientation of pitch and timbre space, makes way for a heightened consideration of listening and ‘the place’ of sound. This lineage is particularly crucial for my discussion, since it positions music in relation to social experiences and the everyday, which the work ‘Museum City’ endeavoured to embrace.
Sonic narratives on fixed media can take many forms. We may find complexly nuanced sound productions that rely on a broad range of implied and/or culturally shared non-verbal cues to convey a narrative progression. But we also frequently find creative productions centred upon the human voice, much like traditional storytelling but presented in the wider variety of performed, captured, or constructed contexts enabled by technology. In those productions, human voice without a visible physical source will represent, if only in the historic sense, the essence of the acousmatic – an unseen speaker addressing assembled listeners. And, although precise listener responses to that unseen voice will certainly vary, we typically respond quite strongly when directly addressed by another human voice. What are some of the attributes of voice that can trigger those strong responses? And, more pragmatically, what questions should composers consider as we attempt to harness that power for our own creative ends? In this article, we raise some of those questions for consideration, with the hope that readers – particularly those who are also sonic creators – will seek to answer them through their own creative practice.