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From airport bookstores to deckchairs, as audiobooks downloaded by commuters, and on Kindles and other portable devices, twenty-first century bestsellers move in old and new ways. This Element examines the locations and mobilities of the contemporary bestseller as a multi-format commercial object. It employs paratextual, textual, and site-based analysis of the spatiality of bestsellers and considers the centrality of geography to the commercial promise of these books. Space, Place, and Bestsellers provides analysis of the spatial logic of bestseller lists, evidence-rich accounts of the physical and digital retail sites through which bestsellers flow, and new interpretations of how affixing the label 'bestseller' individual authors and titles generates industrial, social, and textual effects. Through its multi-layered analysis, this Element offers a new model for studying the spatiality of popular fiction.
Many philosophers are aware of the paradoxes of set theory (e.g. Russell's paradox). For many people, these were solved by the iterative conception of set which holds that sets are formed in stages by collecting sets available at previous stages. This Element will examine possibilities for articulating this solution. In particular, the author argues that there are different kinds of iterative conception, and it's open which of them (if any) is the best. Along the way, the author hopes to make some of the underlying mathematical and philosophical ideas behind tricky bits of the philosophy of set theory clear for philosophers more widely and make their relationships to some other questions in philosophy perspicuous.
Teaching pragmatics, that is, language in use, is one of the most difficult and consequently neglected tasks in many English as a Second Language classrooms. This Element aims to address a gap in the scholarly debate about Shakespeare and pedagogy, combining pragmatic considerations about how to approach Shakespeare's language today in ESL classes, and practical applications in the shape of ready-made lesson plans for both university and secondary school students. Its originality consists in both its structure and the methodology adopted. Three main sections cover different aspects of pragmatics: performative speech acts, discourse markers, and (im)politeness strategies. Each section is introduced by an overview of the topic and state of the art, then details are provided about how to approach Shakespeare's plays through a given pragmatic method. Finally, an example of an interactive, ready-made lesson plan is provided.
The primary psychological process leading aggressive children to grow into dysfunctional adults is a defensive mindset, which encompasses a pattern of deviant social information processing steps, including hypervigilance to threat; hostile attributional biases; psychophysiological reactivity, experience of rage and testosterone release (in males); aggressive problem-solving styles; aggressogenic decision-making biases; and deficient behavioral skills. These processes are acquired in childhood and predict adult maladjustment outcomes, including incarceration and premature death. The antecedents of defensive mindset lie in early childhood experiences of trauma and threat. The Fast Track (FT) intervention was designed to improve social competence in aggressive children. A randomized controlled trial demonstrated that FT is effective in preventing externalizing psychopathology; the primary mediating factor is the reduction of defensive mindset processes. This Element concludes with insights that defensive mindset might also explain dysfunction in other realms, including school culture, parenting, marriage, the workplace, intergroup relationships, politics, and international relations.
This Element offers seven propositions toward a theory of 'Our Urban Planet' that is useful to global urban historians. I argue that historians have much to offer to theorists particularly those involved in debates over planetary urbanization theory and the Anthropocene. We must enlarge our concept of 'urban' to include spaces that make cities possible and that cities make possible and become comfortable with longer temporal frames that nest global urban history within Earth Time. Above all we need to add the crucial dimension of power, redefining cities as spaces that humans produce to amplify harvests of geo-solar energy and deploy human power within space and time. The element uses insights from 'deep history' to set the stage for a 'theory by verb' elaborating the many paradoxes of humans' 6,000-year gamble with the Urban Condition and explaining cities' own intrinsic capacity to outrun their own theorizability.
This Element is an analysis of the African Diaspora. It will define the African Diaspora and how the concepts behind the term came to be socially and historically engineered. The African diaspora is then placed into a broader historical context where the diverse, global, and overlapping histories of Africa's ancient-ongoing diasporas will be explored. In particular, themes of injustice, agency, resistance, and diversity (regarding people, diasporas, and experiences) will feature heavily. Through this exploration, this Element will interrogate dominating narratives regarding African diaspora-related discourse, seeking to address prevailing ideas that inadequately capture the true complexity and nuance of the subject. It does so to construct a more comprehensive understanding of the subject matter while lining out a more holistic approach to thinking about the very nature of 'diaspora.' Finally, this Element will analyze the present circumstances of the African diaspora, bringing into conversation a progressively global and connected world.
Intelligence is a concept that occurs in multiple contexts and has various meanings. It refers to the ability of human beings and other entities to think and understand the world around us. It represents a set of skills directed at problem-solving and targeted at producing effective results. Thus, intelligence and governance are an odd couple. We expect governments and other governing institutions to operate in an intelligent manner, but too frequently we criticize their understanding of serious public problems, their decisions, behaviors, managerial skills, ability to solve urgent problems, and overall governability wisdom. This manuscript deals with such questions using interdisciplinary insights (i.e., psychological, social, institutional, biological, technological) on intelligence and integrating it with knowledge in governance, administration, and management in public and non-profit sectors. We propose the IntelliGov framework, that may extend both our theoretical, methodological, analytical, and applied understanding of intelligent governance in the digital age.
This Element proposes a novel way of defining, understanding and approaching theatricality, a term that exists both in the theatre and, more broadly, in everyday life. It argues that four foundational, material processes of theatre-making manifest themselves in all playtexts in both overt and covert forms. Each of the four sections defines a different theatrical process, explores its functions in two chosen playtexts and examines its implications for the wider experience of the spectators outside the theatre. The Element concludes with a supplementary reflection on performance to show how even seemingly untheatrical playtexts can be analysed and staged to reveal their unspoken theatricality. It also argues that this new understanding of theatricality has a politics, that the artifice of any theatre and the constructedness of any society are analogous and that both, consequently, can be fundamentally changed. This Element is also available as Open Access on Cambridge Core.
This Element introduces the replicator dynamics for symmetric and asymmetric games where the strategy sets are metric spaces. Under this hypothesis the replicator dynamics evolves in a Banach space of finite signed measures. The authors provide a general framework to study the stability of the replicator dynamics for evolutionary games in this Banach space. This allows them to establish a relation between Nash equilibria and the stability of the replicator for normal a form games applicable to oligopoly models, theory of international trade, public good models, the tragedy of commons, and War of attrition game among others. They also provide conditions to approximate the replicator dynamics on a space of measures by means of a finite-dimensional dynamical system and a sequence of measure-valued Markov processes.
This Element is a systematic study of the question of whether classes are composed of further parts. Mereology is the theory of the relation of part to whole, and we will ask how that relation applies to classes. One reason the issue has received attention in the literature is the hope that a clear picture of the mereology of classes may provide further insights into the foundations of set theory. We will consider two main perspectives on the mereology of classes on which classes are indeed composed of further parts. They, however, disagree as to the identity of those parts. Each perspective admits more than one implementation, and one of the purposes of this work is to explain what is at stake with each choice.
This Cambridge Element offers an interdisciplinary introduction to the histories of the Ethiopian and Eritrean highlands from late antiquity to the late medieval period, updating traditional Western academic perspectives. Early scholarship, often by philologists and religious scholars, upheld 'Ethiopia' as an isolated repository of ancient Jewish and Christian texts. This work reframes the region's history, highlighting the political, economic, and cultural interconnections of different kingdoms, polities, and peoples. Utilizing recent advancements in Ethiopian and Eritrean Studies as well as Medieval Studies, it reevaluates key instances of contact between 'Ethiopia' and the world of Afro-Eurasia, situating the histories of the Christian, Muslim, and local-religious or 'pagan' groups living in the Red Sea littoral and the Eritrean-Ethiopian highlands in the context of the Global Middle Ages.
This Element addresses a burning question – how can archaeologists best identify and interpret cultural burning, the controlled use of fire by people to shape and curate their physical and social landscapes? This Element describes what cultural burning is and presents current methods by which it can be identified in historical and archaeological records, applying internationally relevant methods to Australian landscapes. It clarifies how the transdisciplinary study of cultural burning by Quaternary scientists, historians, archaeologists and Indigenous community members is informing interpretations of cultural practices, ecological change, land use and the making of place. This title is also available as Open Access on Cambridge Core.
Despite often being associated with anti-establishment, irreverent, and a do-it yourself (DIY) rejection of dominant culture, less considered may the collaborative, communal and curative threads of punk thinking, being and doing. From the outset, punk offered critiques and alternative ways of conceptualizing a world and ways of worlding, that aren't as harmful and constraining as those encountered by many in the dominant milieu of life. This monograph is focused on how and why punk can productively contribute to efforts that are responding to the influences of dominant culture in education, such as the effects of standardization, heightened accountabilities, and 'gap talk'. For this Element, punk can be thought of as social practices that generate cultural resources that can be utilized to critique dominant culture. Hence, this Element aims to make the case that punk sensibilities offer educators opportunities to reclaim the cultural politics of teaching and learning.
This Element introduces a usage-based computational approach to Construction Grammar that draws on techniques from natural language processing and unsupervised machine learning. This work explores how to represent constructions, how to learn constructions from a corpus, and how to arrange the constructions in a grammar as a network. From a theoretical perspective, this Element examines how construction grammars emerge from usage alone as complex systems, with slot-constraints learned at the same time that constructions are learned. From a practical perspective, this work is accompanied by a Python package which enables linguists to incorporate construction grammars into their own corpus-based work. The computational experiments in this Element are important for testing the learnability, variability, and confirmability of Construction Grammar as a theory of language. All code examples will leverage the cloud computing platform Code Ocean to guide readers through implementation of these algorithms.
This Element focuses on the linguistic and discursive practices employed by digital citizens to promote their causes on social media, that is to engage in digital activism, drawing attention to the growing importance of this phenomenon in relation to gender identity and sexuality issues. I propose the label LGBTQ+ Digital Activism to join the already existing one Feminist Digital Activism and argue that, while these have been areas of interest from sociology and communication specialists, digital activism is still to be embraced as a field of research by applied linguists. I point out to a number of linguistic and discursive features that are popular among digital activists and support this through the analysis of the use of the hashtag #wontbeerased combining Social Media Critical Discourse Analysis and Corpus-Assisted Discourse Studies. I suggest that further research is needed to explore how language is used to propagate and popularize emancipatory discourses online.
International bestsellers are the ideal sites for examining the complicated relationship between literary culture and national identity. Despite the transnational turns in both literary studies and book history, place is still an important configurer of twenty-first-century book reception. Books are crucial to national identity and catalysts of nationalist movements. On an individual level, books enable readers to shape and maintain their own national identities. This Element explores how contemporary readers' understandings of nation, race/ethnicity, gender, and class continue to shape their reading, using as case studies the online reception of three bestseller titles-Liane Moriarty's Big Little Lies (Australia), Zadie Smith's NW (UK), and Kevin Kwan's Crazy Rich Asians (USA). In doing so, this Element demonstrates the need for and articulates a transnational conceptualisation of the relationship between reader identity and reception.
This Element traverses the concept and practice of bot mimicry, defined as the imitation of imitative software, specifically the practice of writing in the style of social bots. Working as both an inquiry into and an extended definition of the concept, the Element argues that bot mimicry engenders a new mode of knowing about and relating to imitative software – as well as a distinctly literary approach to rendering and negotiating artificial intelligence imaginaries. The Element presents a software-oriented mode of understanding Internet culture, a novel reading of Alan Turing's imitation game, and the first substantial integration of Walter Benjamin's theory of the mimetic faculty into the study of digital culture, thus offering multiple unique lines of inquiry. Ultimately, the Element illuminates the value of mimicry – to the understanding of an emerging practice of digital literary culture, to practices of research, and to our very conceptions of artificial intelligence.
Capitalism is a powerful engine that requires finance. Private equity is part of the neoliberal transformation of capitalism that has failed the average citizen and unleashed a tsunami of leveraged acquisitions that have destroyed entire sectors of our economy. Private equity has become a powerful force that has moved from restructuring industrial firms to buying up just about any economic activity in local communities that has assets that can be monetized, without any consideration of the impact on the quality of life and well-being of the community. Th a process has been aided and abetted by government policy. The authors of this Element explain the workings of the private equity model and the reasons it has been so profitable. They document the effects of PE on firms and communities by examining a range of activities that once had a local focus. They conclude by offering policy recommendations.
In this work, I explore four meanings of 'contemporary,' emphasizing its designation as a historical field. I argue that disagreements about when the presento or the contemporary era begins stem from historians assuming a linear, chronological, and absolute conception of time. Following scholars like L. Descombes, L. Hölscher, B. Latour, D. J. Wilcox and S. Tanaka, I propose conceiving relational historical time without chronology, emphasizing the original sense of “sharing the same time” that 'contemporary' acquired for the first time. This perspective mitigates issues concerning the 'beginnings' or 'meaning' of the present. Emphasizing relationships within a relational time framework aids in overcoming ontological challenges like 'so many presents' or 'distance in time,' along with the corresponding epistemological issue of 'objectivity.' This exploration aims to reevaluate and enrich our understanding of the multifaceted concept of the 'present' in the context of history.
This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into further fruition. The Element offers an accessible overview of possible relationships between translation and its experiencers, showcasing ways to design game reception studies. Examples, methods, tools, and practical concerns are discussed to ultimately develop a blueprint for game translation user research which aims to consolidate scientific user-centric inquiry into video game translation. To that end, the blueprint captures the three-pronged interplay between the parameters of localisation-reception research in facets of user experience, facets of translated games, and facets of game users.