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This article explores the relationship of desire and distance in Kaija Saariaho's Lonh (1996) for soprano and electronics. The subject matter of Lonh is desire and romantic pleasures, anchored to feminine subjectivity, represented on stage by a soprano singer. Electronics provide the environmental sounds and amplify the singer's voice. Through Lonh looms a medieval song in the Occitan language, ‘Lanquan li jorn son lonc en mai’ by Jaufré Rudel, a famous troubadour in twelfth-century Provence. Saariaho reverses the narrative convention of love stories by presenting the most intimate encounter at the very beginning. In their succeeding encounters, the lovers move further away from each other. Similarly, in the course of Lonh the distance to Jaufré's song also increases. Luce Irigaray's concepts of love are used for an analysis of the relationship of the loving pair. By the end of Lonh the borderlines of speaking, singing, electronics, language and music collapse in Barthesian jouissance (bliss). The electronic technology in Lonh enables the re-investiture of cultural values, and the construction of flexible identities, crossing boundaries between the self and the other.
We prove in this paper that there exists some infinitary rationalrelationswhich are analytic but non Borel sets, giving an answer to a question of Simonnet [20].
Kaija Saariaho's NoaNoa for flute and electronics consists of two materials: the live flute part and the electronic component, which can be further divided into real-time and pre-recorded material. The sound mixtures of live instrument, pre-recorded material, and real-time electronics create diverse instrumental positions, which also have effects on the musician's experiences of self and gender. This article examines the live flautist's embodied identity during the real-time reverberation and the pre-recorded part. Different performances of NoaNoa by different performers introduce diverse embodied flautist identities where the negotiations of gender and self are constantly redefined.
One of the key factors for the acceptance of expert systems in real-world domains is the ability to explain their reasoning (Buchanan & Shortliffe, 1984; Henrion & Druzdzel, 1990). This paper describes the basic properties that characterise explanation methods and reviews the methods developed to date for explanation in Bayesian networks.
We introduce the $\lambda-coiteration$ schema for a distributive law $\lambda$ of a functor $\Functor{T}$ over a functor $\Functor{F}$. Parameterised by $\Functor{T}$ and $\lambda$ it generalises the basic coiteration schema uniquely characterising functions into a final $\Functor{F}$-coalgebra. Furthermore, the same parameters are used to generalise the categorical notion of a bisimulation to that of a $\lambda-bisimulation$, while still giving rise to a proof technique for bisimilarity. We first present a theorem showing the validity of the resulting definition and proof principles for categories with countable coproducts.
Our approach gives a unifying categorical presentation and justification of several extensions of the basic coinduction schemata that have been treated separately before, and some only for specific types of system. As examples, the duals of primitive recursion and course-of-value iteration, which are known extensions of coiteration, arise as instances of our framework.
Moreover, we derive schemata involving auxiliary operators definable with GSOS-style specifications such as addition of streams, regular operators on languages, or parallel and sequential composition of processes. The argument is based on a variation of the theory in the setting of monads and copointed functors. The schemata justify guarded recursive definitions and an up-to-context proof technique for operators of the type mentioned. The latter can ease bisimilarity proofs considerably.
Whilst the relationship between initial algebras and monads is well understood, the relationship between final coalgebras and comonads is less well explored. This paper shows that the problem is more subtle than might appear at first glance: final coalgebras can form monads just as easily as comonads, and, dually, initial algebras form both monads and comonads.
In developing these theories we strive to provide them with an associated notion of syntax. In the case of initial algebras and monads this corresponds to the standard notion of algebraic theories consisting of signatures and equations: models of such algebraic theories are precisely the algebras of the representing monad. We attempt to emulate this result for the coalgebraic case by first defining a notion of cosignature and coequation and then proving that the models of such coalgebraic presentations are precisely the coalgebras of the representing comonad.
Gender is a category that is mostly unexplored in the field of new music interface technology. This paper explores some aspects of gender within the field. First, it studies the academic literature of the last five years with regard to the gender of the participants and the gender awareness of its content. Men are found to outnumber women in the field. The inspection of the literature shows a marked absence of documented gender awareness in the field. Then, the paper explores gender in new music interface technology performances of the last five years: two by male and two by female performers. It is discussed how they individually and in their cross-relationship speak to gender constructions. The analysis suggests that female performances seem to speak to gender issues whereas male performances seem to show an absence of gender as category. Finally, a further device is contrasted with these performances. I suggest that this technology is of particular interest for the artistic exploration of gender by making the body the recipient of performance.
Among the goals of research on autonomous agents one important aim is to build believable interactive embodied agents that are apt to application to friendly interfaces in e-commerce, tourist and service query systems, entertainment (e.g. synthetic actors) and education (pedagogical agents, agents for help and instruction to the hearing impaired).
The absence of gay themes and homoeroticism in electroacoustic music is discussed within the context of issues of gender and music that have been raised in the last decade. The author's emerging body of work that deals with these issues suggests possible uses of voice, text, video and music theatre within an electroacoustic language to portray sexuality and desire.
Sound is one of the foundations of human interaction. It serves as the conduit for free speech, conveys the emotional appeal in music, and most importantly, is the most commonly used vehicle for interpersonal communication. Sound in technology provides users with the ability to control how, when, and where the user hears and responds to other people as well as systems. Peoples' desire to interact by way of sound and to manipulate sounds can be seen in the rapid adoption by mainstream consumers of the telephone, tape recorder, audio mixing boards, and the CB radio. Digital, interactive networks and the devices that connect to them will provide the next generation of consumers with even greater personal control over the power of sound.
This chapter explores three ways in which consumers' expectations and uses of sound impact the evolution of digital networks. First, we take a look at how digital networks evolved from communication networks. Then we examine how digital networks change and extend how consumers buy and use music. Finally, we explore the services that sit on top of the digital networks to help consumers use the power of voice to drive device behavior. After reading this chapter, you should have a good understanding of the following topics:
How sound has evolved through interactive technologies
How consumers have responded to the evolution of interactive sound
How the evolution of digital networks help create a marketplace that address the needs of the interactive consumer
Let's start by taking a look at how sound has evolved in computers.
As devices become more common in the household, interactive services have evolved from a novelty into a common occurrence in people's lives. In order for integrated services to develop into a daily necessity, consumers need confidence that the technology and services are truly reliable. Integrated services provide the promise of a ubiquitous network with access to an array of information and media-rich services through increasingly powerful devices. Delivering on the promise involves significant challenges. The adoption of new devices and the resulting changes of consumer behavior create new expectations. Consumers expect reliability and ubiquitous access to service. Consumers also demand that services and devices will continue to improve with minimal inconvenience to the consumer when upgrading. This chapter explores the balancing act between increased consumer adoption and the requirements placed upon the providers of integrated services to meet such demands.
After reading this chapter, you should have a good understanding of the following topics:
The role of infrastructure for integrated services
Which enabling technologies contribute to next generation infrastructures
How continued consumer adoption affects learned behavior surrounding ubiquitous access, dependence, and continuous upgrading of services
FROM NOVELTY TO NECESSITY
As people continue to incorporate integrated services into their lives, consumers begin to rely on the information and services to a greater extent. This shift from novelty to necessity places substantial requirements upon the providers of integrated services. The concept of reliance on a service is not new.
Consumers incorporate integrated services into daily routines when the benefits provided reflect their real needs. Focusing exclusively on enabling technologies rather than the customer needs is a common mistake made by designers of new devices and applications. While technology enables companies to provide new classes of integrated services, attention to classic product marketing processes leads to the integrated service's success in the marketplace. The ongoing cycle of consumers adopting new devices, developing new behaviors, and forming new expectations results in a constantly changing market. New customers with shifting expectations provide significant challenges to both the designers and marketers of integrated services. Focusing on customer needs rather than the cool new technology while designing and packaging integrated services helps ensure success for an integrated service.
After reading this chapter, you should have a good understanding of the following topics:
The role of product marketing for integrated services
The roles that context, cost, and clear communication play in the success of integrated services
The characteristics of change in integrated services
BACK TO BASICS
It can sometimes be hard to believe that simple rules compose the heart of an integrated service's complex array of technologies, business models, and consumer behavior. Peter Drucker wrote that the two primary functions of a company are marketing and innovation. Everything else is simply a cost to the business. While the most visible aspect of marketing is product advertising, product marketing is arguably the most important marketing function carried out for an integrated service.
An integrated service consists of devices, networks, and the applications. Devices serve as the touch point through which consumers gain access to networks and integrated services. Interactive consumers often value applications and services through the looking glass of the devices. For example, a consumer who uses email constantly depends on a computer or another Internet-enabled device to access the service. As a result, devices help sell services by providing the tangible manifestation of the service for the consumer. The evolution of customer expectations begins with the adoption of the new device and ends with new demands on the services. When consumers adopt a new device, they begin to alter their behavior to incorporate the device into their lifestyle. Buying a new cell phone introduces conversations in line at the grocery store. Subscribing to interactive television services promotes the possibility of checking email through the television. These new, learned behaviors emerge from new patterns of device and service utilization. In turn, the emergence of new learned behavior contributes to new expectations from the consumer about interactive systems in the consumer's life. The designers of interactive systems are on a perpetual treadmill of providing new integrated services in the marketplace that meet the shifting expectations of consumers.
This chapter explores the role of devices in integrated services and identifies some of the changing behaviors that are being exhibited with the adoption of these devices.
Digital networks and devices change our expectations about managing and accessing visual images. Photographs capture memories, movies share rich stories, and we escape to new worlds and perform the humanly impossible via video games. As technologies emerge to give users control over visual imagery, interacting between photos, video, and televised images becomes an active engagement rather than a passive experience.
This chapter explores three ways in which interactive technologies change a consumers' visual expectations. First, we take a look at the change in consumers' expectations about how we build shared memories with digital photography and digital video. Second, we explore the evolution of television, as the viewer gains control over television content. Technologies like digital video recorders (DVRs) and video on demand have changed how we watch TV by extending the viewer's understanding of programming and control in viewing. Finally, we discuss the phenomenon that is video gaming and explore the impact of a networked gaming world. After reading this chapter, you should have a good understanding of the following topics:
Which enabling technologies impact the evolution of visual interactive experiences
How consumers create new learned behaviors by adopting interactive visual technologies
How new visual interactive services are built on top of the next generation of digital devices and networks
Before delving into these areas, let's first take a look at the relationship between consumers and their visual experiences.
CONSUMERS AND VISUAL EXPERIENCES
We watch television, see movies, and take photographs by the millions.
Digital devices, complex networks, and interactive applications and services permeate our daily routines. The adoption of digital, integrated services in peoples' lives stems from a causal chain involving customers of new technologies, device designers and application product planners. Consumer expectations, set by the growing capabilities of interactive devices, fuel innovation from application and service product planners. Product planners then push the device designers to accommodate their increasingly sophisticated features (see Figure 1-1). The key to continual improvement without costly design mistakes lies in understanding how the consumers' expectations evolve with usage.
For example, cell phones with Internet access influence the consumers' expectations about repurposing the phone for other uses. However, browsing the Internet on a cell phone is a frustrating experience, due to the limited screen display. Application and service designers step in to meet consumers' expectations of Internet access with alternatives to Web browsing. Internet-based applications deliver discrete amounts of information suited to the cell phone's screen display, such as personalized weather and stock quotes. Internet-based instant messaging and chat allow consumers the ability to use the phone's small screen for shorthand text messages. The adoption of these types of services and applications provides incentive for device designers to develop new features to accommodate the different usage.
The evolutionary cycle for interactive devices moves as fast as the device manufacturers and application providers release new variations of the product.
As interactive services permeate the home, many of the more basic household services such as home security follow the trend toward more sophisticated owner and device interaction. Household devices like alarm systems evolve from stand-alone warning appliances to being networked into frontline sensing devices for interactive services. These networked devices provide owners with the ability to monitor homes remotely. The latest advances in monitoring feature manufacturers networking household sensing devices and tying them into a service center. Monitoring solutions increase safety and security and are evolving into platforms for enhanced productivity. As people have come to adopt and rely on these systems, the reliability and predictability of such systems become increasingly important. Interactive monitoring systems for the home require a high level of reliability, as owners will not tolerate downtime from a device as important as a security system.
This chapter explores three ways that interactive technologies are being deployed as monitoring solutions. These advanced monitoring solutions combine the power of location-determining technologies, sensors, and networked service centers. First, we explore how telematics make the automobile safer and easier to maintain. Second, we describe personal safety solutions ranging from personal emergency response systems to embedded monitoring health systems. And finally, we examine how the home is becoming safer through networked security systems.
After reading this chapter, you should have a good understanding of the following topics:
What enabling technologies are powering interactive monitoring systems
How consumers are using these new monitoring systems to be safer, healthier, and more productive
How telematics, embedded health monitoring systems, and home security systems have moved alarm systems into the realm of interactive services