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Early childhood education has long-lasting influences on people, and an appropriate companion toy can play an essential role in children's brain development. This paper establishes a complete framework to guide the design of intelligent companion toys for preschool children from 2 to 6 years old, which is child-centered and environment-oriented. The design process is divided into three steps: requirement confirmation, the smart design before the sale, and the iterative update after the sale. This framework considers the characteristics of children and highlights the integration of human and artificial intelligence in design. A case study is provided to prove the superiority of the new framework. In addition to enriching the research on intelligent toy design, this paper also guides for practitioners to design smart toys and helps in children's cognitive development.
A number of theoretical results have provided sufficient conditions for the selection of payoff-efficient equilibria in games played on networks when agents imitate successful neighbors and make occasional mistakes (stochastic stability). However, those results only guarantee full convergence in the long-run, which might be too restrictive in reality. Here, we employ a more gradual approach relying on agent-based simulations avoiding the double limit underlying these analytical results. We focus on the circular-city model, for which a sufficient condition on the population size relative to the neighborhood size was identified by Alós-Ferrer & Weidenholzer [(2006) Economics Letters, 93, 163–168]. Using more than 100,000 agent-based simulations, we find that selection of the efficient equilibrium prevails also for a large set of parameters violating the previously identified condition. Interestingly, the extent to which efficiency obtains decreases gradually as one moves away from the boundary of this condition.
This paper presents the results of a study that explores the effect of a visual constraint on design behaviors of architecture students. To examine this effect, 24 second-year architecture students volunteered to participate. Each of them undertook similar conceptual design briefs in two different conditions, one with and another without a visual constraint. Retrospective reporting was used to collect the verbalization of participants. The FBS ontology was used to model the design cognition of the participants by coding their design protocols. A dynamic analysis was used to study the differences between the two conditions based on the problem–solution index. A further index, the pre-structure–post-structure index, was proposed to measure design behavior differences between the two conditions. The correspondence analysis was used to explore the effect of gender. There were statistically significant differences in the distributions of cognitive effort between the two groups. These differences include in the visual constraint group a decrease in the focus on behavior before structure and in the processes related to it, compared to the non-visual constraint group. The non-visual constraint group changed their focus on problem framing and solving while adding a visual constraint led participants to focus simultaneously on both framing and solving. The visual constraint group had a different attention temporally to pre- and post-structure design processes during designing than the non-visual constraint group. The order of experiencing the two design sessions had only a small effect. The results of correspondence analysis demonstrate that there are categorical gender differences not found using statistical testing.
Coordination of distributed design work is an important activity in large-scale and complex engineered systems (LSCES) design projects. Coordination strategies have been studied formally in system design optimization and organizational science. This article reports on a study to identify what strategies are used in coordination practice. While the literature primarily offers prescriptive coordination strategies, this study focussed on the contribution of individuals’ behaviours to system-level coordination. Thus, a coordination strategy is seen as a particular set of individual actions and behaviours. We interviewed professionals with expertise in systems engineering, project management and technical leadership at two large aerospace design organizations. Through qualitative thematic analysis, we identified two strategies used to facilitate coordination. The first we call authority-based and is enabled by technical know-how and the use of organizational authority; the second we call empathetic leadership and includes interpersonal skills, leadership traits and empathy. These strategies emerged as complementary and, together, enabled individuals to coordinate complex design tasks. We found that skills identified in competency models enable these coordination strategies, which in turn support management of interdependent work in the organization. Studying the role of individuals contributes an expanded view on how coordination facilitates LSCES design practice.
Want to kill it at your job interview in the tech industry? Want to win that coding competition? Learn all the algorithmic techniques and programming skills you need from two experienced coaches, problem setters, and jurors for coding competitions. The authors highlight the versatility of each algorithm by considering a variety of problems and show how to implement algorithms in simple and efficient code. Readers can expect to master 128 algorithms in Python and discover the right way to tackle a problem and quickly implement a solution of low complexity. Classic problems like Dijkstra's shortest path algorithm and Knuth-Morris-Pratt's string matching algorithm are featured alongside lesser known data structures like Fenwick trees and Knuth's dancing links. The book provides a framework to tackle algorithmic problem solving, including: Definition, Complexity, Applications, Algorithm, Key Information, Implementation, Variants, In Practice, and Problems. Python code included in the book and on the companion website.