To save content items to your account,
please confirm that you agree to abide by our usage policies.
If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account.
Find out more about saving content to .
To save content items to your Kindle, first ensure no-reply@cambridge.org
is added to your Approved Personal Document E-mail List under your Personal Document Settings
on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part
of your Kindle email address below.
Find out more about saving to your Kindle.
Note you can select to save to either the @free.kindle.com or @kindle.com variations.
‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi.
‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.
The Legal Design Lab is an interdisciplinary team based at Stanford Law School and d.school, which does exploratory design work and empirical research to reimagine how the legal system could work. They seek to build a new generation of legal products and services. This team uses human-centered design and agile development methodology to design new solutions for legal services. This chapter explores the value of interdisciplinary pedagogies in legal education and methods that are taught, with a focus on how design students can grow their ideas and innovation by engaging with legal actors and institutions.
Design is integral to every part of our justice system: from the built spaces like courtrooms and the clerk’s office counter, to the paper and digital forms litigants submit, to the rules of procedure themselves. This chapter argues that good architectural design can make our justice system more just by enhancing participants’ sense of fairness and dignity, and more efficient by contributing to mindsets from which it is easier for parties to resolve conflict. We begin by discussing historical inspirations and manifestations of courtroom and courthouse design. We then look at some of the key stakeholders who make design decisions before highlighting a few modern efforts to use design to bring dignity to patrons of courthouses. We illustrate our position by referencing a 2018 collaboration among a graduate architecture studio course at Wentworth Institute of Technology, Northeastern University School of Law’s NuLawLab, and Massachusetts Housing Court in which architecture and law students and faculty tackled spatial interventions in Boston Housing Court.
This chapter will examine ideas of dignity in the context of proceedings in the Canadian civil justice system with a focus on the role judges can and do play in furthering or degrading notions of dignity in the courtroom. It details the rise of no representation in civil courts and the challenge and trauma that individuals experience throughout the de-dignifying process. It then offers some thoughts on dignity as a concept within the world of self-representation, before detailing the role of the judge in these cases, and the impact different judicial approaches have on litigants without lawyers. It closes by offering proposed reforms to procedures, administration, and the adjudicator’s role that would enhance the dignity of people moving through court systems without the help of a lawyer.
In the last chapter, we have seen how livestreaming technologies transform downtime and enable alternative temporal spaces, allowing social practices that are shunned by the temporal structures of institution and society to retune and continue to thrive at the margin of these structures and at the centre of the everyday. At the heart of this transformation is the collective experience of the internet as a space – as well as the playful nature of this experience. Spatial language infuses the way in which the internet is discussed in popular culture. From the famous adage ‘On the internet, no one knows you’re a dog’ (Steiner, 1993), to allusions to ‘cyberspace’, ‘online world’, and ‘global village’, the internet is often understood as a place that is at once disembodied and yet spatially capable of bringing the world together (Graham, 2013). One goes ‘on’ the internet and ‘to’ a website in the English lexicon, as Graham (2013) points out, as if there is a singular virtual place equally accessible to all. Vernacular equivalents of the grammatical rules associated with the internet in the English language can also be found in Vietnamese – one goes ‘up’ or ‘onto’ the internet (‘lên’ mạng) or ‘into’ a website (‘vào’ web). As a space, the internet enables ‘free flows of information’ and is host to ‘online communities’. These spatial elaborations of the internet often go unexamined as they structure, condition, and constrain conceptualizations and thus computer-mediated practices, as well as producing novel experiences of place.
While the internet as a space lacks apparent coherence and closure, it is nevertheless seen as stationary and mapped out from the user-infrastructure perspective: even though the internet is a little different every time we refresh our newsfeed, click on a link, or livestream a video, there is a finite set of tasks that users can execute and manipulate when they are online. As such, activities on the internet take on an ontic role; this ontic role informs the notion that internet problems require internet-specific solutions – a discourse easily misconstrued as separate from problems and solutions that are ‘social’, ‘cultural’, or ‘political’.
This demarcation between technology and society is prominent in the framing of the mis/ disinformation problem (Hwang, 2020). Although digital mis/ disinformation hardly exists independently of the material technology that constitutes it, there appears to be a bifurcation of information as abstraction and technology as milieu.
Balancing individual autonomy and collective action is crucial in promoting dignity in participatory policy processes, particularly within urban policymaking. This chapter presents a case study of Lancaster City Council’s efforts to redesign the deteriorating “Mainway” housing estate, home to approximately 500 diverse inhabitants, within a dignified, inclusive framework. The project required devising a participatory process that effectively solicited input from all community members, including both regular meeting attendees and those sceptical of authority or unable to leave their flats due to health concerns. Amidst these complexities and COVID-19 restrictions, the My Mainway initiative was born. This ongoing initiative aims to transform the challenged estate through a £35 million urban regeneration project. Using a dignity-focused legal design framework, we examine how such an intricate process can facilitate dignified participation, ensuring a fair, respectful platform and offering advocacy for the seldom heard in community decisions.
This article explores a new approach to anticipate the social impacts of disruptive products, using autonomous vehicles (AVs) as a case study. It highlights the limitations of current methods in predicting the social effects of new products and proposes that futures studies and strategic foresight can provide better techniques. The main hypothesis is that experts in social sciences can anticipate long-term social impacts by considering contextualized future product usages. The authors propose a new model called Representation–Usage–Impact (RUI), which combines expert knowledge from sociology and other fields. The article presents a detailed structure for the model and describes how experts can contribute their knowledge. Sessions were organized with experts to link AV usages with potential social impacts. The results demonstrate that social science experts can identify a wide range of potential long-term social impacts. The article suggests that the RUI model should be integrated and tested into design and decision-making tools to enhance the understanding of product impacts in practical contexts.
As legal design, technology, and innovation initiatives proliferate, more academic institutions are developing and launching certificates, concentrations, and full-fledged degree programs focused on legal innovation, design, and related subjects. Parallel to that promising development are the increased calls for the professionalization of legal design. This chapter posits that adopting a guild mentality toward legal design would unwisely curtail the rapid proliferation of this interdisciplinary movement, resulting in fewer practitioners and far less impact in both the short and long term. It proposes instead the embrace of an expansive identification of who is a “legal designer”: any creative soul with an interest in improving our justice system.
This ground-breaking collection explores the ways in which digital information technologies form and influence human perception and experience. Defying technological determinism, it takes on board discursive perspectives from humanities, bringing digital media, affect and body studies into conversation with one another.
This book departs from the universalising and rescue narratives of poor children and technologies. It offers complex stories on how children's social identities (gender, caste, and religion), cultural norms, and personal aspirations influence their digital experiences. How do children challenge, circumvent, or reinforce the dominant sociocultural norms in their engagements with digital technologies? What can we learn about digital technologies and poor children's jugaad and aspirations in the urban sprawls of India? This book explores these questions ethnographically by focusing on how children in three urban slums in India access technologies, inhabit online spaces, and personalise their digital experiences, networks, and identity articulations based on their values and aspirations. It utilises insights from studies on jugaad, expression, and sociality to argue that poor children's material realities, community relations, and aspirations for leisure, class mobility, and belongingness profoundly shape their engagements with digital technologies.
Elbow, with complex physiological structure, plays an important role in upper limb motion which can be assisted with exoskeleton in rehabilitation. However, the stiffness of elbow changes while training which decline the comfort and effect of rehabilitation. Moreover, the rotation axis of elbow is changing which will cause secondary injuries. In this paper, we design an elbow exoskeleton with a variable stiffness actuator and a deviation compensation unit to assist elbow rehabilitation. Firstly, we design a variable stiffness actuator by symmetric actuation principle to adapt the change of elbow stiffness. The parameters of the variable stiffness actuator are optimized by motion simulation. Next, we design a deviation compensation unit to follow the rotation axis deviation outside the horizontal plane. The compensation area is simulated to cover the deviation. Finally, simulation and experiments are carried out to show the performance of our elbow exoskeleton. The workspace can meet the need of daily elbow motion while the variable stiffness actuator can adjust the exoskeleton stiffness as expectation.
Offering theoretical frameworks from experts as well as practical examples to support women transitioning through menopause in the workplace, this is a go-to reference for academics and policy makers working in the field.
Emerging technologies eventually disappear into the atmosphere of everyday life - they become ordinary and enmeshed in ignored infrastructures and patterns of behaviour. This is how Mundania takes form. Based on original research, this book uses the concept of mundania to better understand our relationship with technology.
Early robust design (RD) can lead to significant cost savings in the later stages of product development. In order to design systems that are insensitive to various sources of deviation in the early stages, specific design knowledge (SDK) plays a crucial role. Different design situations result in higher or lower levels of derivable SDK, which leads to different activities to achieve the development goal. Due to the variety of design situations, it is difficult for design engineers to choose a more robust concept to avoid the costly iterations that occur in the later development stages. Existing RD methods often do not adequately support these differences in design situations. To address the problem, this paper outlines an adaptive modeling method using the Embodiment Function Relation and Tolerance model. The method is developed in two contrasting design situations, each with a high and low level of derivable SDK, and evaluated in another two corresponding case studies. It has a consistent structure with five stages and gates. At each stage, the derivable SDK is taken into account and the individual modeling steps are adapted. This method provides design engineers with concrete support for early robustness evaluation of a product concept in different development scenarios.
Buildings employ an ensemble of technical systems like those for heating and ventilation. Ontologies such as Brick, IFC, SSN/SOSA, and SAREF have been created to describe such technical systems in a machine-understandable manner. However, these focus on describing system topology, whereas several relevant use cases (e.g., automated fault detection and diagnostics (AFDD)) also need knowledge about the physical processes. While mathematical simulation can be used to model physical processes, these are practically expensive to run and are not integrated with mainstream technical systems ontologies today. We propose to describe the effect of component actuation on underlying physical mechanisms within component stereotypes. These stereotypes are linked to actual component instances in the technical system description, thereby accomplishing an integration of knowledge about system structure and physical processes. We contribute an ontology for such stereotypes and show that it covers 100% of Brick heating, ventilation, and air-conditioning (HVAC) components. We further show that the ontology enables automatically inferring relationships between components in a real-world building in most cases, except in two situations where component dependencies are underreported. This is due to missing component models for passive parts like splits and join in ducts, and hence points at concrete future extensions of the Brick ontology. Finally, we demonstrate how AFDD applications can utilize the resulting knowledge graph to find expected consequences of an action, or conversely, to identify components that may be responsible for an observed state of the process.
Bridge engineering design drawings basic elements contain a large amount of important information such as structural dimensions and material indexes. Basic element detection is seen as the basis for digitizing drawings. Aiming at the problem of low detection accuracy of existing drawing basic elements, an improved basic elements detection algorithm for bridge engineering design drawings based on YOLOv5 is proposed. Firstly, coordinate attention is introduced into the feature extraction network to enhance the feature extraction capability of the algorithm and alleviate the problem of difficult recognition of texture features inside grayscale images. Then, targeting objectives across different scales, the standard 3 × 3 convolution in the feature pyramid network is replaced with switchable atrous convolution, and the atrous rate is adaptively selected for convolution computation to expand the sensory field. Finally, experiments are conducted on the bridge engineering design drawings basic elements detection dataset, and the experimental results show that when the Intersection over Union is 0.5, the proposed algorithm achieves a mean average precision of 93.6%, which is 3.4% higher compared to the original YOLOv5 algorithm, and it can satisfy the accuracy requirement of bridge engineering design drawings basic elements detection.