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This study discusses the production of Eco-friendly mask using mushroom-based pulps through physicochemical treatment of mushrooms. Ultimately, it explores an approach to reduce the usage of petrochemical materials. Through the treatment of fruiting bodies from two mushroom species, Pleurotus ostreatus (Oyster mushroom) and Flammulina velutipes (Enoki mushroom), pulp was produced. Then, it was used in wet-laid sheet processing to fabricate both pure MBP sheets and composites blended with cotton. The manufactured textile was subjected to various property analyses, including antibacterial test and was also used to produce a mask prototype. In conclusion, although improvements in breathability are currently needed for practical application, the potential for further research is vast and promising. This study contributes to the advancement of sustainable, biodegradable materials as a solution to environmental challenges posed by the widespread use of synthetic polymers.
With the re-emerging homelessness issue in Hong Kong, given its least affordable housing, securing food to meet the basic physiological needs is of priority concern for the homeless. This study aims to examine the situation and determinants of food insecurity among the homeless in Hong Kong.
Design:
Cross-sectional survey on food insecurity level, socio-demographic characteristics, homeless experiences and health status and behaviours.
Setting:
360 community hot spots of homeless people identified by NGO and experienced social workers in different districts of Hong Kong in 2021.
Participants:
711 individuals experiencing homelessness.
Results:
The observed prevalence of low, medium and high food insecurity levels was 37·4 %, 20·4 % and 42·2 %, respectively. Results from multivariable ordinal logistic regression showed that older, female, non-Chinese and non-married respondents were inversely associated with food insecurity, whereas having sufficient savings for more proper housing was the primary determinant among socio-economic indicators. In addition to reasons for homelessness, risk factors of food insecurity included living in guesthouses/hotels and difficulties due to government measures on homeless control. Except for disability, both self-rated physical and mental health statuses showed dose–response relationships with food insecurity level.
Conclusions:
The substantial individual variations in socio-demographic statuses, homeless experiences and health deficits shaped the differential risks of food insecurity within the homeless community in Hong Kong. Targeted homeless programmes should go beyond the conventionally vulnerable groups but consider the multifaceted nature of homeless experiences in relation to food access and integrate health assessments to holistically support the homeless.
The aspiration of representative democracy is that the legislature will make decisions that reflect what the majority of people want. The US Constitution, however, created a Congress with both majoritarian and counter-majoritarian forces. We study public opinion on 103 important issues on the congressional agenda from 2006 to 2022 using the Cooperative Congressional Election Study. Congress made decisions that aligned with what the majority of people wanted on 55% of these issues. Analysis of each issue further reveals the circumstances under which Congress represents the majority and the many ways that representation fails. The likelihood that the House passes a bill is usually a reflection of public support for that policy, but Senate passage depends on how divided the public is on the issue and whether party control of the two chambers of Congress is divided. Legislative institutions make it difficult to pass popular bills but even more difficult to pass unpopular ones. As a result, most representational failures occur because Congress failed to pass a popular bill, rather than because it passed a bill that the public did not want.
This paper aims to assist learners in effectively documenting, transforming, and managing natural language-based information during the Design thinking (DT) process. Further, it seeks to aid evaluators in ensuring traceability and capturing design rationale when assessing the process and outcomes of DT. To achieve this, it presents templates that facilitate documentation and assessment. The effectiveness of these templates was evaluated through an empirical study involving 20 undergraduate students in a design thinking workshop. Analysis of documented templates, questionnaires, and interviews reveals the positive effects of templates on documentation and assessment activities and justifies using proposed documentation templates. The templates can be used as a support tool for process-based documentation as well as assessment activities during the early stages of the DT process.
This study presents an AI-driven method for generating preinventive structures - initial precursors to creative design concepts - using the Geneplore model as a theoretical framework. Multimodal AI is leveraged to derive preinventive structures from combinations of components of an existing product. This method is evaluated by comparing AI-generated structures of a product to those reverse identified from real repurposing solutions for the same product (IKEA hacks). The appearance of AI-generated preinventive structures in the repurposed designs suggests that this method can inspire and lead to viable design concepts. Implications extend to sustainable design, creative ideation, and the theory-driven development of design methods that support design in constrained solution spaces. Future work can refine these approaches and investigate broader applications in diverse design contexts.
Engineering design is inherently a collaborative process that requires active engagement and effective communication. Project-based Learning (PBL) is increasingly recognized for fostering these essential skills. However, instructors face challenges in objectively monitoring interactions and providing process-oriented feedback, particularly in large-scale settings where free-riders and disengaged participants affect team dynamics. This study introduces a generative AI approach to deliver real-time, scalable, and empathetic feedback that enhances team collaboration. Findings highlight the potential of AI-driven systems to improve student engagement and learning outcomes, though limitations remain in providing context-specific advice. A secure framework for AI integration in collaborative learning environments is also proposed.
In qualitative research interviews, participants sometimes relate vivid, ethically charged accounts of their lifeworlds. However, the genre constraints of the interview discourage interviewers from expressions of direct affiliation (agreement, approval, disapproval) with the interviewee’s moral stances and rather encourage expressions of conversational alignment (attention, interest, comprehension) to keep the information flowing. Interviewees for their part may prefer and make a bid for more engagement from interviewers. We examine the affordances and constraints of the research interview and the discursive practices available to interviewees for ‘doing moral action’ in the interview: constructing their moral identities, describing their moral worlds, evaluating others, and attempting to more fully engage their interviewers. In the latter, interviewees employ a discursive ‘recruitment to action’ exercised subtly and indirectly by linguistically calibrating the space-time of their moral narratives to accord with the space-time of the interview and indexing their stories to transcendent norms and timeless truths. (Narrative analysis, indexicality, disaster, research interview, semistructured interview, social science interview, morality, ethics, nomic calibration).
Design teams commonly need to explain the rationale or logic behind how they frame design challenges and develop a particular design concept and not others. This paper explores the use of Design Logic Visualizations (DLV) as a boundary object to enhance understanding and communication in convergent interdisciplinary engineering design environments. We developed the DLV as a new design tool, building upon existing design process visualizations like design signatures, and provide a case study from our NASA team. We then use a reflection-based autoethnographic and collaborative inquiry approach to reflect on how the DLVs influenced our team, our process, and our decision-making. The findings suggest DLVs can serve as a succinct storytelling tool, support shared understanding across disciplines and levels of leadership, and, ultimately, influence design outcomes.
In the product development process, the way in which different departments collaborate and communicate affects the challenges faced by employees, their level of motivation, and the time and cost of development. This paper examines the collaboration and communication in technical drawings based on the Geometrical Product Specifications (GPS). The idea of different types of technical drawing documents (ISO/TS 21619:2018) is explained. Based on a survey, a comparison with the industrial application is made. The current status of communication in the departments is analyzed and challenges, potentials and possible measures are considered. The results show that the document types and their possibilities are rather unknown (43%). Another insight was that there is a significant difference between standardization and the (working) reality, in which collaboration plays a major role.
Due to rising product and system complexities, design and engineering have become a team effort that requires well planned and synchronized activities to achieve a high degree of process efficiency and effectiveness. Inspiring high school children to pursue a carreer in this field and preparing undergraduate as well as graduate students for what they will face in practice remains a challenge for societies and institutions worldwide. To overcome this situation, in this paper we present our experience from conducting two courses for Master students and one workshop for high school children based on an online collaboration platform and the digital LEGO framework. We provide insights into the organization of the different formats, the various backgrounds and profiles of their participants, the work results produced by the individual teams, as well as the participants’ learning experience.
With the increasing amount of data in collaborative engineering research, the need for effective and efficient data management is growing. This paper uses a maturity-based process model to examine the implementation of research data management (RDM) in engineering projects. A process model visualizes a research-supported implementation of RDM and helps researchers evaluate their data management strategies through maturity level assessment. For this approach, activities are assigned to different maturity levels based on a maturity level characteristic providing a differentiated view of the implementation of RDM. An example from an ongoing project shows the application and support of the developed maturity-based process model. The work emphasizes the importance of standardized and quality-assured data management for the success of research projects and their contribution to the scientific community
To assess the nutritional quality of foods and beverages (F&B) advertised to adolescents and analyse marketing techniques and persuasive appeals used by celebrities and influencers on Instagram.
Design:
A content analysis study was conducted using the WHO’s CLICK Monitoring Framework and Nutrient Profile Model.
Setting:
Instagram, a popular social media platform among adolescents with frequent F&B advertisements by celebrities and influencers.
Participants:
The top forty-eight Instagram accounts of celebrities and influencers posting F&B advertisements were selected based on follower count and engagement metrics. Nutrient profiling of advertised F&B (n 344) and content analysis of posts featuring F&B (n 326) between January 2021 and May 2023 were performed. Data collected included characteristics of celebrities and influencers, marketing techniques, online engagement and persuasive appeals in the posts.
Results:
Carbonated beverages and flavored waters (28·5 %), energy drinks (20·6 %) and ready-made foods (15·4 %) were most frequently advertised, with the majority (89·2 %) of products not permitted for advertisement to adolescents, according to WHO. Common marketing techniques included tagging brand (96·9 %) and using brand logo (94·2 %). The most frequently used persuasive appeals were taste (20·9 %), energy (10·7 %), link to sports events (10·7 %), new product (9·5 %) and fun (7·4 %).
Conclusion:
Most F&B advertised on Instagram by celebrities and influencers are prohibited from being advertised to adolescents by the WHO. This highlights the need for stricter regulation of user-generated content and for users and parents to be better educated about persuasive techniques used on social media to make them less vulnerable to the influence of marketing.
Legumes offer valuable agricultural and nutritional properties to face the urgent need for food system changes. To eco-design legume-based products, the value chains need to consider the constraints of their stakeholders, from farmers to consumers. This article describes an eco-innovation approach combining collaborative value mapping with KCP® workshops to design sustainable legume-based foods. This eco-innovation approach led to the emergence of expected concepts linked to the properties of products and more disruptive concepts related to dynamics in the value chain. Existing knowledge and knowledge gaps were identified. The results highlight the value of articulating value mapping and KCP® workshops. The approach proved to foster innovative, systemic solutions that consider both stakeholders’ needs and sustainability.
The paper proposes an approach called proactive design for sustainability (DfS) in the context of Industry 5.0, for human-centred innovation and environmental sustainability, combined with the technological focus of Industry 4.0. Computer Aided Design (CAD) must integrate sustainability considerations into product development, with the use of Artificial Intelligence (AI), Digital Twins (DTw) and the Internet of Things (IoT) to dynamically monitor and optimise environmental impacts during the design process, with the integration of Key Sustainability Indicators (KSI) into the CAD interface to enable informed decision-making, aligning design parameters with resource availability and environmental constraints. A case study of an autonomous mobile robot (AMR) will show how operational data from the product lifecycle, combined with AI predictions, can reduce energy consumption and emissions.
The advent of virtual reality (VR) enables immersive visualization, evaluation, and interaction with 3D models. Efforts have been made to integrate parametric solid modeling into VR, but efficient 3D solid model processing and intuitive user interface (UI) design remain challenging. This work proposes an architecture, which, unlike existing approaches, integrates the geometric modeling kernel Open CASCADE directly into the game engine Unreal Engine allowing standalone operation on a VR device without external hardware or software. Our prototype supports creating and editing primitives, and applying topological algorithms. 3D models in STEP format can be imported, edited, and exported ensuring compatibility with conventional computer-aided design (CAD) applications. A foundation for CAD in VR is established, focusing on a customizable UI design to enhance interaction in future developments.
Anatomical variations in the upper airway significantly impact the effectiveness of video laryngoscope blades. Existing literature on upper airway dynamics and blade design lacks a comprehensive framework to address these variations. The proposed model uses the extent of mouth opening with three demographic features and three anatomical features in the closed-mouth state to predict the anatomical features in the open-mouth state, which can support the design of a laryngoscope blade. Pearson’s correlation was studied to understand the correlation between the features, and the ordinary least square method was used to develop a model. For all three outputs, a separate model was developed, which gave R-squares of 0.98,0.74 and 0.94. The findings highlight the potential of data-driven approaches to optimize laryngoscope blade designs.
Undisciplined Design (UD) is an emerging approach suited for experiment-driven innovation and creative processes, allowing fluid disciplinary engagement in engineering design. However, its openness and adaptability also introduce challenges, particularly when integration, evaluation, and risk mitigation mechanisms are absent. This paper examines the Google Glass project through the lens of boundary objects, identifying two key dangers in UD: overconfidence in technological inevitability and unintended consequences. The analysis highlights the need for structured checkpoints to manage epistemic uncertainty while preserving UD’s exploratory potential. To address these challenges, we propose incorporating participatory design methods to facilitate cross-disciplinary negotiation and present a decision-making checklist to guide UD projects in product design and innovation.
Traditional design automation enables parameterized customization but struggles with adapting to abstract or context-based user requirements. Recent advances in integrating large language models with script-driven CAD kernels provide a novel framework for context-sensitive, natural-language-driven design processes. Here, we present augmented design automation, enhancing parametric workflows with a semantic layer to interpret and execute functional, constructional, and effective user requests. Using CadQuery, experiments on a sandal model demonstrate the system’s capability to generate diverse and meaningful design variations from abstract prompts. This approach overcomes traditional limitations, enabling flexible and user-centric product development. Future research should focus on addressing complex assemblies and exploring generative design capabilities to expand the potential of this approach.
Organizational design implementations frequently fail, with existing dominant frameworks and tools, such as the ever-present maturity assessments, falling short in addressing the complex, nonlinear nature of socio-technical systems (STS). This paper introduces PhylOrg, a methodology leveraging phylogenetic analysis to guide organizational design by mapping evolutionary pathways of socio-technical traits (STTs). By identifying coherent and efficient sequences of change, PhylOrg minimizes resistance and aligns initiatives with organizational contexts. Grounded in theories of complex adaptive systems (CAS) and evolutionary processes, PhylOrg proposes to offer prescriptive, context-sensitive guidance to Organizational design leaders. A pilot study demonstrates PhylOrg’s potential, highlighting foundational evolutionary traits as prerequisites for more advanced capabilities.
The circular economy has long been regarded as a fundamental strategy for achieving sustainable development. Most recently, it has also been acknowledged as an effective approach to crisis response. This study contributes to this nascent literature by introducing a dual hierarchy of 6Rs strategies as an inspiring framework for circular post-disaster recovery and reconstruction, supporting the “Build Back Better” principle through circular initiatives. The key distinction between the proposed hierarchy and the traditional 6Rs framework lies in the two-vector operationalization of each strategy, addressing both past and future considerations. Also, this article examines the case of war-torn Ukraine as one of the most severe man-made disasters. The study explores Ukraine’s potential for circular recovery within the framework of European Union policies in the construction sector.