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Recent advances in machine learning have enabled computers to converse with humans meaningfully. In this study, we propose using this technology to facilitate design conversations in large-scale urban development projects by creating chatbot systems that can automate and streamline information exchange between stakeholders and designers. To this end, we developed and evaluated a proof-of-concept chatbot system that can perform design conversations on a specific construction project and convert those conversations into a list of requirements. Next, in an experiment with 56 participants, we compared the chatbot system to a regular online survey, focusing on user satisfaction and the quality and quantity of collected information. The results revealed that, with regard to user satisfaction, the participants preferred the chatbot experience to a regular survey. However, we found that chatbot conversations produced more data than the survey, with a similar rate of novel ideas but fewer themes. Our findings provide robust evidence that chatbots can be effectively used for design discussions in large-scale design projects and offer a user-friendly experience that can help to engage people in the design process. Based on this evidence, by providing a space for meaningful conversations between stakeholders and expanding the reach of design projects, the use of chatbot systems in interactive design systems can potentially improve design processes and their outcomes.
As the world has become more digitally dependent, questions of data governance, such as ethics, institutional arrangements, and statistical protection measures, have increased in significance. Understanding the economic contribution of investments in data sharing and data governance is highly problematic: outputs and outcomes are often widely dispersed and hard to measure, and the value of those investments is very context-dependent. The “Five Safes” is a popular data governance framework. It is used to design and critique data management strategies across the world and has also been used as a performance framework to measure the effectiveness of data access operations. We report on a novel application of the Five Safes framework to structure the economic evaluation of data governance. The Five Safes was designed to allow structured investigation into data governance. Combining this with more traditional logic models can provide an evaluation methodology that is practical, reproducible, and comparable. We illustrate this by considering the application of the combined logic model-Five Safes framework to data governance for agronomy investments in Ethiopia. We demonstrate how the Five Safes was used to generate the necessary context for a more traditional quantitative study, and consider lessons learned for the wider evaluation of data and data governance investments.
Domain adaptation is important in agriculture because agricultural systems have their own individual characteristics. Applying the same treatment practices (e.g., fertilization) to different systems may not have the desired effect due to those characteristics. Domain adaptation is also an inherent aspect of digital twins. In this work, we examine the potential of transfer learning for domain adaptation in pasture digital twins. We use a synthetic dataset of grassland pasture simulations to pretrain and fine-tune machine learning metamodels for nitrogen response rate prediction. We investigate the outcome in locations with diverse climates, and examine the effect on the results of including more weather and agricultural management practices data during the pretraining phase. We find that transfer learning seems promising to make the models adapt to new conditions. Moreover, our experiments show that adding more weather data on the pretraining phase has a small effect on fine-tuned model performance compared to adding more management practices. This is an interesting finding that is worth further investigation in future studies.
This paper explores and experimentally compares the effectiveness of robot-stopping approaches based on the speed and separation monitoring for improving fluency in collaborative robotics. In the compared approaches, a supervisory controller checks the distance between the bounding volumes enclosing human operator and robot and prevents potential collisions by determining the robot’s stop time and triggering a stop trajectory if necessary. The methods are tested on a Franka Emika robot with 7 degrees of freedom, involving 27 volunteer participants, who are asked to walk along assigned paths to cyclically intrude the robot workspace, while the manipulator is working. The experimental results show that scaling online the dynamic safety zones is beneficial for improving fluency of human-robot collaboration, showing significant statistical differences with respect to alternative approaches.
Natural calamities are affecting many parts of the world. Natural disasters, terrorist attacks, earthquakes, wildfires, floods and all unpredicted phenomena. Disasters cause emergency conditions, so imperative to coordinate the prompt delivery of essential services to the sufferers. Often, disasters lead many people to perish by becoming trapped inside, but many more also perish as a result of individuals receiving rescue either too late or not at all. The implementation and design of a Receiver module utilizing Davinci code processor DVM6437, Wireless camera receiver, Zigbee Transceiver and Global Positioning System (GPS) is proposed in this manuscript for Wireless Vision-based Semi-Autonomous rescue robots that are employed in rough terrain. The receiver side’s Zigbee transceiver module eliminates the limitations of tele-operating rescue robots by enabling the control station to receive GPS data signals and aids in robot management by sending control signals wirelessly. Half and full-duplex communication are supported by the Davinci processor DVM6437, a digital media fixed-point DSP processor that relies on Very Long Instruction Words. It includes an extensive instruction set that is ideal for real-time salvage operations. DVM processor is coded utilizing MATLAB Simulink. MATLAB codes and Simulink blocks are employed under Embedded IDE link.
This paper explores how Ukrainian virtual museums of war are embedded in today's connective environment of humans, codes and algorithms. In particular, I examine the ways virtuality as a mode of memory-making is deployed by the Meta History: Museum of War to shape the mediation and remembering of the full-scale Russian war against Ukraine as it unfolds. Using digital methods and digital ethnography, this study maps the emerging assemblage of the Meta History: Museum of War to grasp how the museum is contributing to efforts to repel the Russian invasion through its artistic and material engagement with the war. By exploring the network of exhibitions and the museum's virtual infrastructure, the study illustrates how the museum generates affective instant memories in order to wield influence over events that will in turn be exhibited in the future. Consequently, it adds valuable insights into the production of virtual engagement with war.
Considered as an artistic medium, airwaves are not neutral, nor are they immaterial. The decision to broadcast is linked to the decision to activate electronic circuits. Radio holds both propagandistic and subversive potentials. But even the most experimental broad- or webcasts rely on electronic or digital technologies. Thus, responsible radio productions cannot shy away from a self-critical, and political positioning in this regard. What political implications does it have for radio art that transmission rests on a system of energy-consuming technologies? This question calls for a theorization that nuances the idea of podcasting as an ephemeral and intimate medium. This article proposes the term weightless infrastructures in rethinking satellites as atmospheric, free-floating and free-falling technological infrastructures. This notion is abbreviated and used interchangeably with the following terms: weightless technology, weightless hardware and free-floating infrastructure.
As a medium for information, entertainment and communication, radio had taken precedence over television for decades, at least in terms of its accessibility in all households. Television and later the internet never completely annulled its aural condition, while its form altered to keep up with developments in terms of asynchrony or subject areas. Today it is considered the predominantly ‘cool medium’. Recent developments in television and the internet’s ways of operating render it a more detached medium than the alternative, given that a medium can change ‘temperature’ over time depending on the use (Levinson 2001: 108). But what about its accessibility to d/Deaf and Hard-of-hearing groups? Are these communities excluded by default from radio programmes and artistic creation through radiophonic media? In this article I analyse a case study, ‘Tangible Radio – Class on Air’ workshop, as part of B-AIR Creative Europe programme, as well as the convergences of sound art and the deaf experience in terms of co-creation, participation and educational processes. I will argue that radio as a medium can very successfully include the d/Deaf and Hard-of-hearing communities if relevant methodologies and technologies are encompassed to its processes.
Heavy-duty hexapod robots are well-suited for physical transportation, disaster relief, and resource exploration. The immense locomotion capabilities conferred by the six appendages of these systems enable traversal over unstructured and challenging terrain. However, tipping can be a serious concern when moving with a tripod gait in these challenging environments, which may cause irreversible consequences such as compromised movement control and potential damage. In this paper, we focus on heavy-duty hexapod robot sideline tipping judgment and recovery during tripod gait motion, and a novel sideline tipping judgment and recovery method is proposed by adjusting an optimal swinging leg to the stance state. Considering the locomotion environments, motion mode, and tipping analysis, the robot’s stability margin is quantified, and the tipping event is evaluated by the Force Angle Stability Measure (FASM). The recovery method is initiated upon detecting that the robot is tipping, which involves the selection of an adjustment leg and the determination of an optimal foothold. Since the FASM is based on the foot force and robot center of gravity (CoG), the stability margin quantification expression is reformulated to the constraint form of quadratic programming (QP). Furthermore, a foot force distribution method, integrating stability margin considerations into the QP model, has been devised to ensure post-adjustment stability of the landing leg. Experiments on tipping judgment and recovery demonstrate the effectiveness of the proposed approaches on tipping judgment and recovery.
Transparent, understandable, and persuasive recommendations support the electricity consumers’ behavioral change to tackle the energy efficiency problem. This paper proposes an explainable multi-agent recommendation system for load shifting for household appliances. First, we extend a novel multi-agent approach by designing and implementing an Explainability Agent that provides explainable recommendations for optimal appliance scheduling in a textual and visual manner. Second, we enhance the predictive capacity of other agents by including weather data and applying state-of-the-art models (i.e., k-nearest-neighbors, extreme gradient boosting, adaptive boosting, Random Forest, logistic regression, and explainable boosting machines). Since we want to help the user understand a single recommendation, we focus on local explainability approaches. In particular, we apply post-model approaches local, interpretable, model-agnostic explanation and SHapley Additive exPlanations as model-agnostic tools that can explain the predictions of the chosen classifiers. We further provide an overview of the predictive and explainability performance. Our results show a substantial improvement in the performance of the multi-agent system while at the same time opening up the “black box” of recommendations.
This article attends to the emergence of musique concrète as a theoretical object in Pierre Schaeffer’s writing between 1941 and 1952, seeing it as the logical endpoint of Schaeffer’s quest for an art proper to the radio. In this strong sense of the word, art is here positioned in opposition to entertainment, and as such Schaeffer seeks to separate the properly radiophonic from the impure, mercenary forms that radio had hitherto adopted. Schaeffer’s account of musique concrète follows this logic, seeking to cast off the vestiges of radio drama that remain audible in such works as Symphonie pour un homme seul. By way of conclusion, I suggest that grasping the entanglement of musique concrète with mass-cultural forms such as radio requires a mode of reading oriented not towards formalism or sonic ontology but towards the figure of the text.
This book introduces convex polytopes and their graphs, alongside the results and methodologies required to study them. It guides the reader from the basics to current research, presenting many open problems to facilitate the transition. The book includes results not previously found in other books, such as: the edge connectivity and linkedness of graphs of polytopes; the characterisation of their cycle space; the Minkowski decomposition of polytopes from the perspective of geometric graphs; Lei Xue's recent lower bound theorem on the number of faces of polytopes with a small number of vertices; and Gil Kalai's rigidity proof of the lower bound theorem for simplicial polytopes. This accessible introduction covers prerequisites from linear algebra, graph theory, and polytope theory. Each chapter concludes with exercises of varying difficulty, designed to help the reader engage with new concepts. These features make the book ideal for students and researchers new to the field.
People rely extensively on online social networks (OSNs) in Africa, which aroused cyber attackers’ attention for various nefarious actions. This global trend has not spared African online communities, where the proliferation of OSNs has provided new opportunities and challenges. In Africa, as in many other regions, a burgeoning black-market industry has emerged, specializing in the creation and sale of fake accounts to serve various purposes, both malicious and deceptive. This paper aims to build a set of machine-learning models through feature selection algorithms to predict the fake account, increase performance, and reduce costs. The suggested approach is based on input data made up of features that describe the profiles being investigated. Our findings offer a thorough comparison of various algorithms. Furthermore, compared to machine learning without feature selection and Boruta, machine learning employing the suggested genetic algorithm-based feature selection offers a clear runtime advantage. The final prediction model achieves AUC values between 90% and 99.6%. The findings showed that the model based on the features chosen by the GA algorithm provides a reasonable prediction quality with a small number of input variables, less than 31% of the entire feature space, and therefore permits the accurate separation of fake from real users. Our results demonstrate exceptional predictive accuracy with a significant reduction in input variables using the genetic algorithm, reaffirming the effectiveness of our approach.
As the proportion of the elderly population in the USA expands, so will the demand for rehabilitation and social care, which play an important role in maintaining function and mediating motor and cognitive decline in older adults. The use of social robotics and telemedicine are each potential solutions but each have limitations. To address challenges with classical telemedicine for rehabilitation, we propose to use a social robot-augmented telepresence (SRAT), Flo, which was deployed for long-term use in a community-based rehabilitation facility catering to older adults. Our goals were to explore how clinicians and patients would use and respond to the robot during rehab interactions. In this pilot study, three clinicians were recruited and asked to rate usability after receiving training for operating the robot and two of them conducted multiple rehab interactions with their patients using the robot (eleven patients with cognitive impairment and/or motor impairment and 23 rehab sessions delivered via SRAT in total). We report on the experience of both therapists and patients after the interactions.
Virtual exchange (VE) projects in pre-service language teacher education are increasingly being recognized as an innovative practice due to their affordances for providing teacher learning opportunities in technology-rich environments. This study aims to report these opportunities based on results from a VE project consisting of diverse teacher education activities, including lectures, webinars, asynchronous tasks, and synchronous video-mediated interactions. This project provides a medium for pre-service teachers to collaboratively design a lesson to be implemented in hybrid language learning environments. We specifically deal with the video-mediated interactions of the transnational groups of pre-service language teachers using multimodal conversation analysis (CA) as the research methodology and investigate VE phases to explore how their interactions become consequential for the final pedagogical design. The findings show that the pre-service teachers retrospectively orient to shared practices in the earlier phases of the VE project, and the deployment of retrospective orientation as an interactional resource creates interactional space for collaborative decision-making related to their pedagogical designs. We argue that tracking the video-mediated pedagogical interactions of the pre-service teachers using CA is a methodological innovation that allows researchers to collect interactional evidence for the emergent teacher learning opportunities. The findings bring new insights to the role of the technology-mediated settings (e.g. VEs and telecollaboration) in language learning, teaching, and teacher education and in bridging different cultures, curricula, and physical spaces.
In view of the fact that the current research on active and passive rehabilitation training of lower limbs is mainly based on the analysis of exoskeleton prototype and the lack of analysis of the actual movement law of limbs, the human-machine coupling dynamic characteristics for active rehabilitation training of lower limbs are studied. In this paper, the forward and inverse kinematics are solved on the basis of innovatively integrating the lower limb and rehabilitation prototype into a human-machine integration system and equivalent to a five-bar mechanism. According to the constraint relationship of hip joint, knee joint and ankle joint, the Lagrange dynamic equation and simulation model of five-bar mechanism under the constraint of human physiological joint motion are constructed, and the simulation problem of closed-loop five-bar mechanism is solved. The joint angle experimental system was built to carry out rehabilitation training experiments to analyze the relationship between lower limb error and height, weight and BMI, and then, a personalized training planning method suitable for people with different lower limb sizes was proposed. The reliability of the method is proved by experiments. Therefore, we can obtain the law of limb movement on the basis of traditional rehabilitation training, appropriately reduce the training speed or reduce the man-machine position distance and reduce the training speed or increase the man-machine distance to reduce the error to obtain the range of motion angle closer to the theory of hip joint and knee joint respectively, so as to achieve better rehabilitation.
In the previous two decades, Knowledge Graphs (KGs) have evolved, inspiring developers to build ever-more context-related KGs. Because of this development, Artificial Intelligence (AI) applications can now access open domain-specific information in a format that is both semantically rich and machine comprehensible. In this article, we introduce the XR4DRAMA framework. The KG of the XR4DRAMA framework can represent data for media preparation and disaster management. More specifically, the KG of the XR4DRAMA framework can represent information about: (a) Observations and Events (e.g., data collection of biometric sensors, information in photos and text messages), (b) Spatio-temporal (e.g., highlighted locations and timestamps), (c) Mitigation and response plans in crisis (e.g., first responder teams). In addition, we provide a mechanism that allows Points of Interest (POI) to be created or updated based on videos, photos, and text messages sent by users. For improved disaster management and media coverage of a location, POI serve as markers to journalists and first responders. A task creation mechanism is also provided for the disaster management scenario with the XR4DRAMA framework, which indicates to first responders and citizens what tasks need to be performed in case of an emergency. Finally, the XR4DRAMA framework has a danger zone creation mechanism. Danger zones are regions in a map that are considered as dangerous for citizens and first responders during a disaster management scenario and are annotated by a severity score. The last two mechanisms are based on a Decision Support System (DSS).
Offshore wind turbines intend to take a rapidly growing share in the electric mix. The design, installation, and exploitation of these industrial assets are regulated by international standards, providing generic guidelines. Constantly, new projects reach unexploited wind resources, pushing back installation limits. Therefore, turbines are increasingly subject to uncertain environmental conditions, making long-term investment decisions riskier (at the design or end-of-life stage). Fortunately, numerical models of wind turbines enable to perform accurate multi-physics simulations of such systems when interacting with their environment. The challenge is then to propagate the input environmental uncertainties through these models and to analyze the distribution of output variables of interest. Since each call of such a numerical model can be costly, the estimation of statistical output quantities of interest (e.g., the mean value, the variance) has to be done with a restricted number of simulations. To do so, the present paper uses the kernel herding method as a sampling technique to perform Bayesian quadrature and estimate the fatigue damage. It is known from the literature that this method guarantees fast and accurate convergence together with providing relevant properties regarding subsampling and parallelization. Here, one numerically strengthens this fact by applying it to a real use case of an offshore wind turbine operating in Teesside, UK. Numerical comparison with crude and quasi-Monte Carlo sampling demonstrates the benefits one can expect from such a method. Finally, a new Python package has been developed and documented to provide quick open access to this uncertainty propagation method.