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Product development is critical for sustainable development, yet sustainable design practices remain under-implemented in the industry. This paper explores the aerospace sector, addressing its specific barriers and enablers to sustainable design. Through a comprehensive literature review, group discussions, and expert group interviews, this study introduces an impact model with essential elements for enabling sustainable product development in aerospace and explains their causal relations. Five key elements were identified: business drive, sustainability implementation, knowledge, ownership, and collaboration. In addition to the impact model, the paper discusses aerospace-specific challenges and opportunities for sustainable product development. Findings from this study offer a practical framework for practitioners and researchers to plan and implement interventions in organizations.
Virtual Reality (VR) has garnered significant attention as a potential ‘empathy machine’ for its ability to simulate firsthand experiences of others’ perspectives. However, recent research reveals conflicting evidence regarding VR’s effectiveness in fostering empathy, with outcomes ranging from strong positive effects to complete ineffectiveness. By analyzing both subjective experiences and objective measures, this study aims to elucidate the relationship between VR design and human empathy, addressing three prevalent perspectives on the field’s inconsistencies: flawed mechanisms, ineffective design, and mismatched methodology. The findings contribute to the theoretical understanding of empathic VR and provide practical implications for designing effective VR-based empathy interventions in engineering contexts.
sEMG biofeedback therapy can be used to treat arm paresis after a stroke by using surface mounted EMG electrodes to measure muscle activity in the forearm and provide visual feedback to the patient. Since current sEMG biofeedback systems rely on manual placement of a few large electrodes, they cannot be used to discriminate between individual extrinsic finger muscle activities, which is necessary for training everyday hand movements. In this paper, we present our concept for the development of a device that enables the resolution of individual finger activities. We have developed a method that uses and reduces information from large-scale sEMG scans of a person's forearm to identify suitable locations for the strategic placement of a minimal number of electrodes in a personalised forearm sleeve, which is the key component of an effective biofeedback device for everyday hand movements.
This article explores the use of large language models (LLMs), specifically GPT, for enhancing information extraction from unstructured text in political science research. By automating the retrieval of explicit details from sources including historical documents, meeting minutes, news articles, and unstructured search results, GPT significantly reduces the time and resources required for data collection. The study highlights how GPT complements human research assistants, combining automated efficiency with human oversight to improve the reliability and depth of research. This integration not only makes comprehensive data collection more accessible; it also increases the overall research efficiency and scope of research. The article highlights GPT’s unique capabilities in information extraction and its potential to advance empirical research in the field. Additionally, we discuss ethical concerns related to student employment, privacy, bias, and environmental impact associated with the use of LLMs.
Text-to-Image Generative AI (GenAI) platforms offer designers new opportunities for inspiration-seeking and concept generation, marking a significant shift from traditional visualisation approaches like sketching. This study investigates how designers work with text-to-image GenAI during inspiration-seeking and ideation, aiming to characterise designers’ behaviours through designer-GenAI interaction data. Analysis of 503 prompts by four designers engaging in a GenAI supported design task identifies two distinct behaviours: exploratory, characterised by short, diverse prompts with low similarity; and narrowing, characterised by longer, high-similarity prompts used with detail focused variation functions. The findings highlight the value of GenAI interaction data to reveal patterns in designers’ behaviours, offering insights into how these tools support designers and inform best practices.
Requirements engineering is in the design process, translating stakeholder needs into actionable and well-defined specifications. While existing design enablers and tools provide partial solutions, they often fall short in addressing essential aspects such as real-time feedback, lifecycle management, and the use of controlled vocabularies. To bridge these gaps, the Requirements Authoring Design Enabler (RADE), a macro-enabled Excel tool, is presented to support requirement authoring, tracking, and management. RADE integrates features like automated feedback, a dual-mode interface, robust change tracking, and controlled vocabularies. The tool was tested with pre-service engineers with user feedback informing iterative refinements. RADE addresses key challenges in requirements engineering, demonstrating its potential to enhance design outcomes across various domains.
Companies in the development of cyber-physical systems are responding to the ever faster changing requirements of their own products by implementing agile methods. Until now, however, there has been a lack of ways to determine the true effects of agile transformation on their own processes to operate them in a targeted manner. This paper presents an impact model that defines factors that can be used to describe process changes and outlines the interdependencies between the individual factors and describes the influence of known agile methods. This allows the benefits of agile methods to be presented transparently and objectively.
Interdisciplinary work environments, such as in the engineering of Cyber-Physical Systems (CPS), face significant communication challenges due to the need for collaboration among different engineering domains. This study examines communication comprehensibility within a CPS research project involving 30 researchers from multiple universities. We conducted two surveys to assess the status quo of communication comprehensibility. While most research descriptions are generally understandable, significant barriers exist due to technical terminology and differing epistemic foundations. The study presents a systematic approach to assess communication comprehensibility in interdisciplinary projects and highlights the need for support in enhancing communication. Further data from multiple projects is needed to develop effective communication models for interdisciplinary teams.
Conformal prediction (CP) is a framework that provides uncertainty quantification output as valid marginal coverage for predictive models. At present, the main methods used are divided into Bayesian methods and statistical inference method. Among the statistical inference methods, split, full and adaptive conformal prediction are the basic methods. Although there are numerous variations of these methods, a clear comparison is lacking. In this paper, three basic conformal prediction methods are compared on low-dimensional and high-dimensional dataset to illustrate the advantages and disadvantages of each method. The experiment shows that split conformal prediction performs stable coverage but holds data partition as key issue to solve; Expected coverage could not be achieved by Full conformal though it can decrease the prediction interval; Adaptive conformal prediction faces the quantile distribution deviation of complex model. This paper also illustrate the direction of future research.
This study investigates user engagement and its relationship with the visual aspects of design using a newly designed 3D Tic-Tac-Toe. The research examines user experience factors like cognitive engagement, fun, stress relief, etc., and to analyze their correlation with the design principles found in literature, such as Contrast, Framing, and Balance. 15 teams, comprising 2 players each, from design academic backgrounds, were provided with the game board to play. Researchers observed interactions and challenges, while subsequent surveys captured experience, aesthetics, emotional response, and design principles. The findings reveal the strong and weak correlations amongst the factors and the principles, highlights further prototype refinement. The insights integrate cognitive and emotional dimensions with core principles of design to create engaging and visually satisfying products.
Cyber-physical production systems (CPPS) are responsible for a significant portion of manufacturers’ carbon emissions. Since 80% of product-related environmental impacts are determined at the design stage, there is a need for CPPS manufacturers to focus on decarbonization at the design stage. To date, there is a lack of design-for-decarbonization guidance for CPPS. This paper proposes a procedural framework for the effective selection of decarbonization measures for the design of CPPS. A Decarbonization Wheel is developed to establish a product-specific decarbonization strategy. This tool is linked to a catalogue of decarbonization measures. A measure prioritization logic provides a structure for systematizing selected measures. The framework is validated in the case of an intelligent industrial control valve.
This study investigates the integration of Large Language Models with the TRIZ to improve problem solving and innovation in industrial product development. By combining the structured problem-solving framework of TRIZ with LLMs to process large amounts of data and generate ideas, this hybrid approach seeks to overcome the limitations of traditional TRIZ and optimize solution generation. In a case study conducted in an industrial setting, the effectiveness of this integration was investigated by comparing team-generated solutions with those derived using LLMs and TRIZ-enhanced LLMs. The results show that while LLMs accelerate idea generation and provide practical solutions, the additional structure of TRIZ can provide unique insights, however depending on the application context.
Repair plays a critical role in promoting circular economy principles and fostering resource efficiency. However, the current environment often discourages repair activities. While new policies, such as the Green Deal and EU directives, aim to disseminate and implement repair strategies, there remains a significant need to support users throughout the repair process. This study aims to explore the existing body of knowledge that supports users at various stages of the repair activity, focusing specifically on household appliances. Through a systematic literature review, 12 articles were identified, analyzed, and categorized into five themes. Furthermore, seven key attributes were identified, against which the selected papers were classified. The analysis highlights the need for effective and efficient support, particularly for non-tech-savvy users, during self-repair activities.
E-commerce’s rapid growth has increased demand for logistics services, pressuring logistics service providers (LSPs) to offer more competitive solutions in a fragmented industry. This drives a shift from customized to standardized services, which also impacts business processes. While configuration systems are widely adopted in manufacturing companies to support the sales process of products, their application in LSPs remains unexplored. A case study explored their feasibility in warehouse services and found that these services could be modeled and incorporated in a sales configurator, saving time on customer communication, reducing errors during the sales process, and enhancing collaboration on warehouse service design. Thus, the study points to a new application area for configurators, which neither the industry nor academia has given much focus.
As the global elderly population grows, emotional challenges unique to this demographic are often neglected in design under the assumption that older adults can regulate their emotions independently. This study highlights the importance of fostering positive emotions in the elderly through leisure activities. It examines (1) how design practitioners conceptualize emotion regulation in older adults, (2) the challenges they face in creating supportive designs, and (3) enablers identified by elderly individuals. Twelve design practitioners generated 64 interactive design concepts to enhance elderly leisure experiences, followed by interviews with five elderly participants to explore their emotional needs and preferences. The findings underscore designers’ challenges and highlight opportunities for user-centered approaches to promote emotional well-being in aging populations.
Light weight design Plans am cranial role in enhancing efficiency and sustainability. The strategic use of advanced materials, such as fiber-reinforced plastics, can help achieving lightweight designs. However, the anisotropic material properties of composite materials also lead to new challenges in the design and manufacturing process. Additionally, due to the layered structure of composite parts, the number of design points is increased drastically. Moreover, the complex manufacturing process, including curing, makes composite parts prone to variations. Therefore, this research paper presents an innovative lightweight design approach that aims to overcome the described difficulties by linking the individual simulation steps, providing a continuous simulation strategy and taking variations into account. Finally, the presented simulation strategy is applied to an electrified cross skate.
Design decision-making under competition is a critical challenge in real-world engineering design. These challenges are compounded by bounded rationality, where cognitive limitations and imperfect information influence decision-making strategies. To address these issues, we develop a game-theoretic research platform to investigate team-based design under competition. This platform abstracts and simulates real-world competitive design scenarios through controlled experiments. It features a user-friendly interface to collect behavioral data, which supports the analysis of team and individual strategies. Additionally, we validated the platform through a pilot study, demonstrating its ability to capture realistic design features and generate meaningful insights into competitive design behaviors.
Emotional symptoms are common in children with attention-deficit/hyperactivity disorder (ADHD) and are often associated with long-term adverse outcomes. However, little is known about how emotional symptoms develop from middle childhood to early adolescence in individuals with ADHD, including how they differ between boys and girls. This study investigated the trajectories of emotional symptoms in children with ADHD during this transition period and compared to neurotypical peers, using longitudinal data from the UK Millennium Cohort Study, while also examining potential sex differences. Latent growth curve modeling was employed to model emotional symptoms at ages 7, 11, and 14. Children with ADHD had significantly higher levels of emotional symptoms than neurotypical peers across all three waves, with levels remaining stable over time. Boys and girls with ADHD did not differ in their emotional symptoms levels at any wave. Girls with ADHD however did show a significant increase in emotional symptoms over time, whilst boys’ levels remained relatively stable over the same period. These findings highlight the importance of early screening for emotional symptoms in children with early-diagnosed ADHD, with particular attention to the increasing levels of emotional symptoms in girls as they transition into adolescence.
Digital Twins are widely recognized as a transformative technological trend, yet their potential to foster innovation, particularly their generative capabilities, remains underexplored. This paper investigates how they can transcend traditional optimization roles to serve as tools for advancing knowledge and generativity in the design of their physical counterparts. Leveraging C-K theory, a framework is presented for modeling design processes with Digital Twins, characterizing design scenarios and identifying two distinct forms of generativity. An illustration of these results shows how designers can leverage Digital Twin reflexive capacity to challenge and reconfigure underlying knowledge of their physical counterparts. The transformative value of this reflexivity, combined with remodeling capabilities, is highlights the exploration of new design pathway for Digital Twins themselves.
To meet the upcoming sustainability challenges, aerospace manufacturers need to develop products that both address complex sustainability factors and ensure profitable realization. Furthermore, the sustainability perspective needs to be lifted from focusing on carbon emissions, and broadened to include a system-level socio-ecological view. Manufacturers are thus challenged to balance sustainability, manufacturability, and performance, but lack the methods and tools to make well-informed decisions. We propose a method for conducting multi-domain trade-off studies in the early design phase. A functional architecture modelling approach is utilized to model performance and manufacturing aspects. Together with a relative sustainability fingerprint conducted on design alternatives, design spaces can be explored with respect to performance, manufacturability, and sustainability.