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Five: Sensory–Motor Interfaces: Input and Output

Five: Sensory–Motor Interfaces: Input and Output

pp. 125-158

Authors

, University of Maryland, College Park
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Summary

Scenario 1

I am flying through a tunnel. I see a passageway on the right. I use my hand controller to turn right and feel the pull of the turn. I have to detect the enemies before they detect me, but I must not fire on my own team. I am beginning to see a ship. Is it a friend or foe? What color is it – red or brown? It's brown. I must hit it. I missed. It is too small and too far away. I feel a buzz on my hand controller. My ship was hit. Where did that come from? I look around. There it is – an enemy behind me. I turn and fire – a flash of light and a booming sound. I got it with a direct hit.

Scenario 2

On this screen, we need to get the user's attention. What do you see? How do you interpret it? Then we need to draw attention to the first thing. We need to provide the user with options to get to the different services on our site. We have a lot of text. It has to be very readable. Should we add icons to help the user find options without having to read a lot of text? How do we show that these items are in a group? Besides putting them close together, why don't we put a border around them? We need to make sure that people don't accidentally click items that are next to each other because they are too close. Can we separate them and make them smaller? But then they are harder to click on.

How can we make sure that users see the warning message when it appears on the screen? Let's just make it bigger and have it appear in red text.

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