We include in this chapter a discussion of generalizations of MapReduce, first to systems that support acyclic workflows and then to systems that implement recursive algorithms. Our last topic for this chapter is the design of good MapReduce algorithms, a subject that often differs significantly from the matter of designing good parallel algorithms to be run on a supercomputer. When designing MapReduce algorithms, we often find that the greatest cost is in the communication. We thus investigate communication cost and what it tells us about the most efficient MapReduce algorithms. For several common applications of MapReduce we are able to give families of algorithms that optimally trade the communication cost against the degree of parallelism.
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